• Manual
  • Scripting API
  • Changelog
  • Contact
Search Results for

    Show / Hide Table of Contents
    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
        • GameCharacterFusion
      • Battle
      • BossSize
      • CharacterGroup
      • ScriptableBattlePosition
      • ScriptableBattleStage
      • TeamData
      • BattleBehaviour.Backup
        • BackupState
        • BattleBackup
    • GameActors
      • GameActor
      • GameCharacter
      • GameCharacter.AIState
      • GameItem
    • States
      • BattleState
      • ChangeStageState
      • FightState
      • FightState.LoseCondition
      • FightState.WinCondition
      • PreparationState
      • ResetSceneState
    • Battlefield
      • BattleGrid
      • BattleGrid.GridType
      • Bench
      • GridCell
      • GridCellEffect
      • SellZone
    • BattleUI
      • CharacterEnergyUI
      • CharacterHealthUI
      • CharacterStatsUI
      • DamagePopup
      • ItemDescriptionUI
      • ShopExpBarUI
      • StageUI
      • TraitDescriptionUI
      • TraitListUI
      • TraitListUI.OrderBy
      • TraitStatsUI
      • TraitUI
    • EditorScripts
      • BattleGridEditor
      • BattlePositionEditor
      • BenchEditor
      • GameCharacterEditor
      • NetworkObjectsListEditor
      • NFO_GameCharacterEditor
      • NGO_MenuActions
      • ReadOnlyDrawer
    • Formulas
      • BattleFormulas
      • BattleFormulas.DamageType
    • Movement
      • ApproximateAstarMovement
      • ExactAstarMovement
      • IBattleMovement
      • PathFinding2D
    • Multiplayer
      • BattleBehaviour
        • NetworkObjectList
        • StatsStruct
        • GameActors
          • NGO_GameCharacter
          • NGO_GameItem
        • Player
          • GamePlayer
          • IPlayer
        • States
          • MP_ConnectionState
          • MP_FightState
          • MP_PreparationState
      • ClientTransform
        • ClientNetworkTransform
      • EditorScripts
        • NGO_MenuActions
      • GamingServices
        • GamingServices
          • GamingServices.RelayHostData
          • GamingServices.RelayJoinData
      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
      • ShopCharacter
      • ShopGameItem
      • ShopItemInfo
      • ShopLevel
      • ShopLevelManager
      • ShopManager
      • ShopGUI
        • CurrencyUI
        • EquippedItemDescriptionUI
        • ShopItemUI
        • ShopUI
        • SpecialAttackDescriptionUI
        • Timer
      • ShopList
        • IShopList
        • ScriptableDeckList
        • ScriptableGroupItemList
        • ScriptableIndividualItemList
        • ShopItemList
    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
      • BuffEffect
      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
      • MeleeEffect
      • MeteoriteEffect
      • OnHitEffect
      • Projectile
      • RangedEffect
      • SimpleBuffEffect
      • SwordEffect
      • VariableDamageOverTimeEffect
    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
      • TraitOption
      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Struct StatsStruct

    Namespace: AutoBattleFramework.Multiplayer.BattleBehaviour
    Assembly: cs.temp.dll.dll
    Syntax
    public struct StatsStruct

    Fields

    AttackSpeed

    Declaration
    public float AttackSpeed
    Field Value
    Type Description
    Single

    CriticalDamage

    Declaration
    public float CriticalDamage
    Field Value
    Type Description
    Single

    CriticalProbability

    Declaration
    public float CriticalProbability
    Field Value
    Type Description
    Single

    Damage

    Declaration
    public float Damage
    Field Value
    Type Description
    Single

    Defense

    Declaration
    public float Defense
    Field Value
    Type Description
    Single

    Energy

    Declaration
    public int Energy
    Field Value
    Type Description
    Int32

    EnergyRecoveryOnHit

    Declaration
    public float EnergyRecoveryOnHit
    Field Value
    Type Description
    Single

    EnergyRecoveryPerAttack

    Declaration
    public float EnergyRecoveryPerAttack
    Field Value
    Type Description
    Single

    Health

    Declaration
    public int Health
    Field Value
    Type Description
    Int32

    MagicDamage

    Declaration
    public float MagicDamage
    Field Value
    Type Description
    Single

    MagicDefense

    Declaration
    public float MagicDefense
    Field Value
    Type Description
    Single

    MovementSpeed

    Declaration
    public float MovementSpeed
    Field Value
    Type Description
    Single

    Range

    Declaration
    public int Range
    Field Value
    Type Description
    Int32

    Methods

    NetworkSerialize<T>(BufferSerializer<T>)

    Declaration
    public void NetworkSerialize<T>(BufferSerializer<T> serializer)
        where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer
    Type Parameters
    Name Description
    T
    In This Article
    Back to top Auto-Battle Framework documentation