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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
        • GameCharacterFusion
      • Battle
      • BossSize
      • CharacterGroup
      • ScriptableBattlePosition
      • ScriptableBattleStage
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      • BattleBehaviour.Backup
        • BackupState
        • BattleBackup
    • GameActors
      • GameActor
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      • GameCharacter.AIState
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    • States
      • BattleState
      • ChangeStageState
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      • FightState.LoseCondition
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      • PreparationState
      • ResetSceneState
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      • BattleGrid.GridType
      • Bench
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      • GridCellEffect
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      • TraitListUI.OrderBy
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    • EditorScripts
      • BattleGridEditor
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      • NFO_GameCharacterEditor
      • NGO_MenuActions
      • ReadOnlyDrawer
    • Formulas
      • BattleFormulas
      • BattleFormulas.DamageType
    • Movement
      • ApproximateAstarMovement
      • ExactAstarMovement
      • IBattleMovement
      • PathFinding2D
    • Multiplayer
      • BattleBehaviour
        • NetworkObjectList
        • StatsStruct
        • GameActors
          • NGO_GameCharacter
          • NGO_GameItem
        • Player
          • GamePlayer
          • IPlayer
        • States
          • MP_ConnectionState
          • MP_FightState
          • MP_PreparationState
      • ClientTransform
        • ClientNetworkTransform
      • EditorScripts
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        • GamingServices
          • GamingServices.RelayHostData
          • GamingServices.RelayJoinData
      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
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      • ShopItemInfo
      • ShopLevel
      • ShopLevelManager
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        • CurrencyUI
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        • ShopItemUI
        • ShopUI
        • SpecialAttackDescriptionUI
        • Timer
      • ShopList
        • IShopList
        • ScriptableDeckList
        • ScriptableGroupItemList
        • ScriptableIndividualItemList
        • ShopItemList
    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
      • BuffEffect
      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
      • MeleeEffect
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      • OnHitEffect
      • Projectile
      • RangedEffect
      • SimpleBuffEffect
      • SwordEffect
      • VariableDamageOverTimeEffect
    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
      • TraitOption
      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class MP_ConnectionState

    Allows to instantiate enemies, as well as move and equip ally characters. Use only in multiplayer mode.

    Inheritance
    Object
    MP_ConnectionState
    Namespace: AutoBattleFramework.Multiplayer.BattleBehaviour.States
    Assembly: cs.temp.dll.dll
    Syntax
    public class MP_ConnectionState : BattleState

    Methods

    AllowFieldDrag(GameActor)

    All characters and items can be moved in this state.

    Declaration
    public override bool AllowFieldDrag(GameActor actor)
    Parameters
    Type Name Description
    GameActor actor

    Actor to be dragged.

    Returns
    Type Description
    Boolean

    True, all characters and items should be allowed to be moved.

    CharacterAIUpdate(GameCharacter)

    The characters will stand still in this state.

    Declaration
    public override void CharacterAIUpdate(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character

    Character to be updated.

    OnStageStart()

    Do nothing on this state when the state starts.

    Declaration
    public override void OnStageStart()

    OnTimerFinish()

    When the timer reaches zero, go to the next state.

    Declaration
    public override void OnTimerFinish()

    Update()

    Check for trait changes when trades between grid and bench.

    Declaration
    public override void Update()
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