Class MP_ConnectionState
Allows to instantiate enemies, as well as move and equip ally characters. Use only in multiplayer mode.
Namespace: AutoBattleFramework.Multiplayer.BattleBehaviour.States
Assembly: cs.temp.dll.dll
Syntax
public class MP_ConnectionState : BattleState
Methods
AllowFieldDrag(GameActor)
All characters and items can be moved in this state.
Declaration
public override bool AllowFieldDrag(GameActor actor)
Parameters
| Type | Name | Description |
|---|---|---|
| GameActor | actor | Actor to be dragged. |
Returns
| Type | Description |
|---|---|
| Boolean | True, all characters and items should be allowed to be moved. |
CharacterAIUpdate(GameCharacter)
The characters will stand still in this state.
Declaration
public override void CharacterAIUpdate(GameCharacter character)
Parameters
| Type | Name | Description |
|---|---|---|
| GameCharacter | character | Character to be updated. |
OnStageStart()
Do nothing on this state when the state starts.
Declaration
public override void OnStageStart()
OnTimerFinish()
When the timer reaches zero, go to the next state.
Declaration
public override void OnTimerFinish()
Update()
Check for trait changes when trades between grid and bench.
Declaration
public override void Update()