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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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      • BossSize
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      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
      • ShopCharacter
      • ShopGameItem
      • ShopItemInfo
      • ShopLevel
      • ShopLevelManager
      • ShopManager
      • ShopGUI
        • CurrencyUI
        • EquippedItemDescriptionUI
        • ShopItemUI
        • ShopUI
        • SpecialAttackDescriptionUI
        • Timer
      • ShopList
        • IShopList
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        • ShopItemList
    • Skills
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      • CharacterStats
      • CharacterStats.CharacterStat
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      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
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      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class ShopLevel

    A Shop level contains a specific list. When a sufficient level of experience is reached, the level increases and another list is applied.

    Inheritance
    Object
    ShopLevel
    Namespace: AutoBattleFramework.Shop
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class ShopLevel

    Fields

    ExpRequired

    Required experience level to level up the shop.

    Declaration
    public int ExpRequired
    Field Value
    Type Description
    Int32

    list

    List applied to this level.

    Declaration
    public IShopList list
    Field Value
    Type Description
    IShopList
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