Enum FightState.WinCondition
The type of victory condition:
More Character Alive: Team 1 wins if the timer reaches zero and has more members alive than Team 2.
More Total HP: Team 1 wins if the timer reaches zero and the sum of the current Health of all his alive members is greater than Team 2.
More Percentual HP: Team 1 wins If the timer reaches zero and has more percentage Health than team 2.
Survive: Team 1 wins if the timer reaches zero and there is at least one alive character.
KillAll: Team 1 wins if the timer reaches zero and all characters in Team2 are dead.
Namespace: AutoBattleFramework.BattleBehaviour.States
Assembly: cs.temp.dll.dll
Syntax
public enum WinCondition
Fields
Name | Description |
---|---|
KillAll | |
MoreCharactersAlive | |
MorePercentualHP | |
MoreTotalHP | |
Survive |