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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
        • GameCharacterFusion
      • Battle
      • BossSize
      • CharacterGroup
      • ScriptableBattlePosition
      • ScriptableBattleStage
      • TeamData
      • BattleBehaviour.Backup
        • BackupState
        • BattleBackup
    • GameActors
      • GameActor
      • GameCharacter
      • GameCharacter.AIState
      • GameItem
    • States
      • BattleState
      • ChangeStageState
      • FightState
      • FightState.LoseCondition
      • FightState.WinCondition
      • PreparationState
      • ResetSceneState
    • Battlefield
      • BattleGrid
      • BattleGrid.GridType
      • Bench
      • GridCell
      • GridCellEffect
      • SellZone
    • BattleUI
      • CharacterEnergyUI
      • CharacterHealthUI
      • CharacterStatsUI
      • DamagePopup
      • ItemDescriptionUI
      • ShopExpBarUI
      • StageUI
      • TraitDescriptionUI
      • TraitListUI
      • TraitListUI.OrderBy
      • TraitStatsUI
      • TraitUI
    • EditorScripts
      • BattleGridEditor
      • BattlePositionEditor
      • BenchEditor
      • GameCharacterEditor
      • NetworkObjectsListEditor
      • NFO_GameCharacterEditor
      • NGO_MenuActions
      • ReadOnlyDrawer
    • Formulas
      • BattleFormulas
      • BattleFormulas.DamageType
    • Movement
      • ApproximateAstarMovement
      • ExactAstarMovement
      • IBattleMovement
      • PathFinding2D
    • Multiplayer
      • BattleBehaviour
        • NetworkObjectList
        • StatsStruct
        • GameActors
          • NGO_GameCharacter
          • NGO_GameItem
        • Player
          • GamePlayer
          • IPlayer
        • States
          • MP_ConnectionState
          • MP_FightState
          • MP_PreparationState
      • ClientTransform
        • ClientNetworkTransform
      • EditorScripts
        • NGO_MenuActions
      • GamingServices
        • GamingServices
          • GamingServices.RelayHostData
          • GamingServices.RelayJoinData
      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
      • ShopCharacter
      • ShopGameItem
      • ShopItemInfo
      • ShopLevel
      • ShopLevelManager
      • ShopManager
      • ShopGUI
        • CurrencyUI
        • EquippedItemDescriptionUI
        • ShopItemUI
        • ShopUI
        • SpecialAttackDescriptionUI
        • Timer
      • ShopList
        • IShopList
        • ScriptableDeckList
        • ScriptableGroupItemList
        • ScriptableIndividualItemList
        • ShopItemList
    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
      • BuffEffect
      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
      • MeleeEffect
      • MeteoriteEffect
      • OnHitEffect
      • Projectile
      • RangedEffect
      • SimpleBuffEffect
      • SwordEffect
      • VariableDamageOverTimeEffect
    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
      • TraitOption
      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class ItemDescriptionUI

    Allows the visualization of an item itemModificator.

    Inheritance
    Object
    ItemDescriptionUI
    Namespace: AutoBattleFramework.BattleUI
    Assembly: cs.temp.dll.dll
    Syntax
    public class ItemDescriptionUI : MonoBehaviour

    Fields

    item

    GameItem reference.

    Declaration
    public GameObject item
    Field Value
    Type Description
    GameObject

    itemDescription

    Item description text reference.

    Declaration
    public TMPro.TextMeshProUGUI itemDescription
    Field Value
    Type Description
    TMPro.TextMeshProUGUI

    itemImage

    Item image reference.

    Declaration
    public Image itemImage
    Field Value
    Type Description
    Image

    itemName

    Item name text reference.

    Declaration
    public TMPro.TextMeshProUGUI itemName
    Field Value
    Type Description
    TMPro.TextMeshProUGUI

    MoveToItemPosition

    Set to true if you want the panel to be displayed on the selected item.

    Declaration
    public bool MoveToItemPosition
    Field Value
    Type Description
    Boolean

    Methods

    SetUI(GameObject, StatsModificator, Sprite, String, String)

    Set the itms stats, image and texts in the UI:

    Declaration
    public void SetUI(GameObject item, StatsModificator statsModificator, Sprite sprite, string name, string description)
    Parameters
    Type Name Description
    GameObject item

    GameItem to show.

    StatsModificator statsModificator

    Item modificator.

    Sprite sprite

    Item image.

    String name

    Name of the item.

    String description

    ShowUI(Boolean)

    If true, show the stats of the item.

    Declaration
    public void ShowUI(bool show)
    Parameters
    Type Name Description
    Boolean show

    Show the stats of the characters.

    ShowUI(Boolean, Vector3)

    If true, show the stats of the item.

    Declaration
    public void ShowUI(bool show, Vector3 fixedPosition)
    Parameters
    Type Name Description
    Boolean show

    Show the stats of the characters.

    Vector3 fixedPosition

    The panel is moved to this position.

    In This Article
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