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    • BattleBehaviour
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
      • BuffEffect
      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
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    • Utility
      • AutoBattleSettings
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    Class ApplyBuffOnHitEffect

    When an attack with this effects hits a GameCharacter, applies a BuffEffect on that GameCharacter. Use it to apply negative effects such as stat reduction, or effect damage such as poison or burns.

    Inheritance
    Object
    OnHitEffect
    ApplyBuffOnHitEffect
    Inherited Members
    OnHitEffect.InstantiateOnHitEffect()
    Namespace: AutoBattleFramework.Skills
    Assembly: cs.temp.dll.dll
    Syntax
    public class ApplyBuffOnHitEffect : OnHitEffect

    Fields

    effect

    Buff the will be applied to the defender.

    Declaration
    public BuffEffect effect
    Field Value
    Type Description
    BuffEffect

    Methods

    OnHit(GameCharacter, GameCharacter, Single)

    Applies the buff when the attack hits.

    Declaration
    public override void OnHit(GameCharacter defender, GameCharacter attacker, float damage)
    Parameters
    Type Name Description
    GameCharacter defender

    GameCharacter recieving the attack. The BuffEffect will be applied to this GameCharacter.

    GameCharacter attacker

    GameCharacter that is attacking.

    Single damage

    Fixed amount of damage. In this case it is not necessary.

    Overrides
    OnHitEffect.OnHit(GameCharacter, GameCharacter, Single)
    In This Article
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