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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
        • GameCharacterFusion
      • Battle
      • BossSize
      • CharacterGroup
      • ScriptableBattlePosition
      • ScriptableBattleStage
      • TeamData
      • BattleBehaviour.Backup
        • BackupState
        • BattleBackup
    • GameActors
      • GameActor
      • GameCharacter
      • GameCharacter.AIState
      • GameItem
    • States
      • BattleState
      • ChangeStageState
      • FightState
      • FightState.LoseCondition
      • FightState.WinCondition
      • PreparationState
      • ResetSceneState
    • Battlefield
      • BattleGrid
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      • Bench
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      • GridCellEffect
      • SellZone
    • BattleUI
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      • ShopExpBarUI
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      • TraitListUI.OrderBy
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    • EditorScripts
      • BattleGridEditor
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      • NGO_MenuActions
      • ReadOnlyDrawer
    • Formulas
      • BattleFormulas
      • BattleFormulas.DamageType
    • Movement
      • ApproximateAstarMovement
      • ExactAstarMovement
      • IBattleMovement
      • PathFinding2D
    • Multiplayer
      • BattleBehaviour
        • NetworkObjectList
        • StatsStruct
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          • NGO_GameCharacter
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        • Player
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        • States
          • MP_ConnectionState
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          • MP_PreparationState
      • ClientTransform
        • ClientNetworkTransform
      • EditorScripts
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        • GamingServices
          • GamingServices.RelayHostData
          • GamingServices.RelayJoinData
      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
      • ShopCharacter
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      • ShopItemInfo
      • ShopLevel
      • ShopLevelManager
      • ShopManager
      • ShopGUI
        • CurrencyUI
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        • ShopUI
        • SpecialAttackDescriptionUI
        • Timer
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        • IShopList
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        • ScriptableGroupItemList
        • ScriptableIndividualItemList
        • ShopItemList
    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
      • BuffEffect
      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
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      • OnHitEffect
      • Projectile
      • RangedEffect
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      • VariableDamageOverTimeEffect
    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
      • TraitOption
      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class ChangeSceneState

    When reached this state, change to another scene.

    Inheritance
    Object
    BattleState
    ChangeSceneState
    Inherited Members
    BattleState.stage
    BattleState.time
    BattleState.ShowInUI
    BattleState.UIPrefab
    BattleState.BackupStatePlayerTeam(Int32)
    BattleState.BackupStagePlayerTeam(Int32)
    BattleState.ApplyBackupPlayerTeam(Int32)
    Namespace: AutoBattleFramework.BattleBehaviour.States
    Assembly: cs.temp.dll.dll
    Syntax
    public class ChangeSceneState : BattleState

    Fields

    ChangeSceneTo

    Name of the scene to be changed to.

    Declaration
    public string ChangeSceneTo
    Field Value
    Type Description
    String

    ShowWinButton

    Show the win panel

    Declaration
    public bool ShowWinButton
    Field Value
    Type Description
    Boolean

    Methods

    AllowFieldDrag(GameActor)

    Characters and items can not be moved in this state.

    Declaration
    public override bool AllowFieldDrag(GameActor actor)
    Parameters
    Type Name Description
    GameActor actor
    Returns
    Type Description
    Boolean

    True, Characters and items can not be moved in this state.

    Overrides
    BattleState.AllowFieldDrag(GameActor)

    CharacterAIUpdate(GameCharacter)

    The characters will stand still in this state.

    Declaration
    public override void CharacterAIUpdate(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character

    Character to be updated.

    Overrides
    BattleState.CharacterAIUpdate(GameCharacter)

    OnStageStart()

    Reset the timer.

    Declaration
    public override void OnStageStart()
    Overrides
    BattleState.OnStageStart()

    OnTimerFinish()

    Restart the scene when time reaches zero.

    Declaration
    public override void OnTimerFinish()
    Overrides
    BattleState.OnTimerFinish()

    Update()

    Do nothing

    Declaration
    public override void Update()
    Overrides
    BattleState.Update()
    In This Article
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