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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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      • BossSize
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        • BackupState
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    • Utility
      • AutoBattleSettings
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      • UIUtility

    Class MP_FightState

    It allows teams to play against each other, and obtain a winner based on a victory condition. Use only in multiplayer mode.

    Inheritance
    Object
    MP_FightState
    Namespace: AutoBattleFramework.Multiplayer.BattleBehaviour.States
    Assembly: cs.temp.dll.dll
    Syntax
    public class MP_FightState : FightState

    Methods

    AllowFieldDrag(GameActor)

    Do not allow any character drag. Item drag is allowed, so items can be equipped while fighting.

    Declaration
    public override bool AllowFieldDrag(GameActor actor)
    Parameters
    Type Name Description
    GameActor actor

    Actor to be dragged.

    Returns
    Type Description
    Boolean

    True if the actor is an Item.

    CharacterAIUpdate(GameCharacter)

    Moves the character and allows the attack on an enemy.

    Declaration
    public override void CharacterAIUpdate(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character

    CheckWinCondition_MP()

    Checks if the win condition has been fullfiled.

    Declaration
    public int CheckWinCondition_MP()
    Returns
    Type Description
    Int32

    Index of winning player.

    OnStageStart()

    Saves the starting position of all characters.

    Declaration
    public override void OnStageStart()

    OnTimerFinish()

    When the battle ends, check for the win or lose condition.

    Declaration
    public override void OnTimerFinish()

    Update()

    Check for win and lose conditions. If one condition is fullfiled, change state.

    Declaration
    public override void Update()
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