Class ClientNetworkTransform
Attach this component for syncinc a transform with client side changes, incling the host.
Namespace: AutoBattleFramework.Multiplayer.ClientTransform
Assembly: cs.temp.dll.dll
Syntax
public class ClientNetworkTransform : NetworkTransform
Methods
OnIsServerAuthoritative()
This is putting trust on your clients. Make sure no security-sensitive features use this transform.
Declaration
protected override bool OnIsServerAuthoritative()
Returns
Type | Description |
---|---|
Boolean |