Namespace AutoBattleFramework.Multiplayer.BattleBehaviour.States
Classes
MP_ConnectionState
Allows to instantiate enemies, as well as move and equip ally characters. Use only in multiplayer mode.
MP_FightState
It allows teams to play against each other, and obtain a winner based on a victory condition. Use only in multiplayer mode.
MP_PreparationState
Allows to instantiate enemies, as well as move and equip ally characters. Use only in multiplayer mode.