Namespace AutoBattleFramework.Movement
Classes
ApproximateAstarMovement
The characters will move, if possible, every two cells for a more natural movement.
ExactAstarMovement
The characters move through each of the squares towards the target square. If a more natural movement is desired, look at Approximate
IBattleMovement
Determine how the characters move and choose the target.
PathFinding2D
A* algorithm, used by Game