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    Class SwordEffect

    Simple melee attack

    Inheritance
    Object
    IAttackEffect
    MeleeEffect
    SwordEffect
    Inherited Members
    IAttackEffect.ai
    IAttackEffect.EffectImage
    IAttackEffect.EffectDescription
    IAttackEffect.DoubleAnimation
    IAttackEffect.DamageType
    IAttackEffect.OnHitEffects
    Namespace: AutoBattleFramework.Skills
    Assembly: cs.temp.dll.dll
    Syntax
    public class SwordEffect : MeleeEffect

    Methods

    Attack(GameCharacter, Transform)

    On attack method. For example, a simple melee attack will call the OnHit method.

    Declaration
    public override void Attack(GameCharacter ai, Transform shootingPoint)
    Parameters
    Type Name Description
    GameCharacter ai

    Attacking GameCharacter

    Transform shootingPoint

    The transform from which the projectile will be launched. In this case it can be set to null.

    Overrides
    IAttackEffect.Attack(GameCharacter, Transform)

    OnHit(GameCharacter)

    Calls BasicAttackDamage(BattleFormulas.DamageType, GameCharacter, GameCharacter).

    Declaration
    public override void OnHit(GameCharacter target)
    Parameters
    Type Name Description
    GameCharacter target

    The target of the character of projectile.

    Overrides
    IAttackEffect.OnHit(GameCharacter)
    In This Article
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