Class GamingServices
Uses Authentication, Relay and Lobby from Unity Gaming Services to create an online game. Includes easy matchmaking. You can also set up a host and share the code manually to join the game.
Namespace: AutoBattleFramework.Multiplayer.GamingServices
Assembly: cs.temp.dll.dll
Syntax
public class GamingServices : MonoBehaviourMethods
FindMatch()
Find an open lobby. If not found, open your own as a host.
Declaration
public async void FindMatch()HostInRelayByCodeAsync()
Start the host in the relay using a join code. Show the code to share in the field.
Declaration
public async void HostInRelayByCodeAsync()JoinRelayByCode()
Join the lobby using the code entered in the text field.
Declaration
public void JoinRelayByCode()