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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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      • Battle
      • BossSize
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    • EditorScripts
      • BattleGridEditor
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    • Formulas
      • BattleFormulas
      • BattleFormulas.DamageType
    • Movement
      • ApproximateAstarMovement
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      • PathFinding2D
    • Multiplayer
      • BattleBehaviour
        • NetworkObjectList
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          • NGO_GameCharacter
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        • States
          • MP_ConnectionState
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          • MP_PreparationState
      • ClientTransform
        • ClientNetworkTransform
      • EditorScripts
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      • GamingServices
        • GamingServices
          • GamingServices.RelayHostData
          • GamingServices.RelayJoinData
      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
      • ShopCharacter
      • ShopGameItem
      • ShopItemInfo
      • ShopLevel
      • ShopLevelManager
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        • CurrencyUI
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        • ShopUI
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
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      • VariableDamageOverTimeEffect
    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
      • TraitOption
      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class GamingServices

    Uses Authentication, Relay and Lobby from Unity Gaming Services to create an online game. Includes easy matchmaking. You can also set up a host and share the code manually to join the game.

    Inheritance
    Object
    GamingServices
    Namespace: AutoBattleFramework.Multiplayer.GamingServices
    Assembly: cs.temp.dll.dll
    Syntax
    public class GamingServices : MonoBehaviour

    Methods

    FindMatch()

    Find an open lobby. If not found, open your own as a host.

    Declaration
    public async void FindMatch()

    HostInRelayByCodeAsync()

    Start the host in the relay using a join code. Show the code to share in the field.

    Declaration
    public async void HostInRelayByCodeAsync()

    JoinRelayByCode()

    Join the lobby using the code entered in the text field.

    Declaration
    public void JoinRelayByCode()
    In This Article
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