Namespace AutoBattleFramework.BattleUI
Classes
CharacterEnergyUI
Updates the fill amount of a character energy bar.
CharacterHealthUI
Updates position and the fill amount of a character health bar.
CharacterStatsUI
Allows the visualization of a character�s CurrentStats.
DamagePopup
Displays a text when a character gets damaged.
ItemDescriptionUI
Allows the visualization of an item itemModificator.
LosePanel
Logic of the buttons on the defeat panel.
ShopExpBarUI
Updates the shop bar text and fills the exp bar.
StageUI
Displays the different BattleStates that makes up an ScriptableBattleStage. The color of the icons vary depending on whether the state has already passed or is the current one.
TraitDescriptionUI
Panel describing the effects of a trait.
TraitListUI
List of active features. It colors the traits according to their level.
TraitStatsUI
UI that displays the image and text of a Trait.
TraitUI
Handles the UI that controls the representation of the ActivatedOption, including the colors and the description of the trait.
Enums
TraitListUI.OrderBy
How to order the traits in the list.
Name - Sort traits by name.
Number of Traits - Sort traits by number of characters activating the trait.
Option Index - Sort traits by index of the activated option, and then by number of traits.