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      • ApplyBuffOnHitEffect
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    • Utility
      • AutoBattleSettings
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    Class HealthStealEffect

    When an attack hits the defender, the attacker receives a percentage proportional to the damage inflicted.

    Inheritance
    Object
    OnHitEffect
    HealthStealEffect
    Inherited Members
    OnHitEffect.InstantiateOnHitEffect()
    Namespace: AutoBattleFramework.Skills
    Assembly: cs.temp.dll.dll
    Syntax
    public class HealthStealEffect : OnHitEffect

    Fields

    healColor

    Color of the heal popup

    Declaration
    public Color healColor
    Field Value
    Type Description
    Color

    percentage

    Ratio of life points to damage inflicted that the attacker will recover.

    Declaration
    public float percentage
    Field Value
    Type Description
    Single

    Methods

    OnHit(GameCharacter, GameCharacter, Single)

    When an attack hits the defender, the attacker receives a percentage proportional to the damage inflicted.

    Declaration
    public override void OnHit(GameCharacter defender, GameCharacter attacker, float damage)
    Parameters
    Type Name Description
    GameCharacter defender

    Defending GameCharacter. In this case it is not necessary.

    GameCharacter attacker

    Attacking GameCharacter that will recover life points.

    Single damage

    Damage that has been infringed.

    Overrides
    OnHitEffect.OnHit(GameCharacter, GameCharacter, Single)
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