Class CharacterGroup
Contains the possible characters that can spawn in a cell, being used by ScriptableBattlePosition Inspector for easy stage customization.
Namespace: AutoBattleFramework.BattleBehaviour
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class CharacterGroupConstructors
CharacterGroup()
Declaration
public CharacterGroup()Fields
characterGroup
List of possible characters that can appear in a cell. One will be selected at random.
Declaration
public List<ShopCharacter> characterGroupField Value
| Type | Description | 
|---|---|
| List<ShopCharacter> | 
Methods
GetGroupTexture()
Returns the image of the first character in the group. It is used in the ScriptableBattlePosition inspector in order to differentiate groups.
Declaration
public Texture GetGroupTexture()Returns
| Type | Description | 
|---|---|
| Texture | 
GetRandomCharacter()
Returns a random character from characterGroup. It will be used to spawn it and give enemy variety to the different phases.
Declaration
public ShopCharacter GetRandomCharacter()Returns
| Type | Description | 
|---|---|
| ShopCharacter |