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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
        • GameCharacterFusion
      • Battle
      • BossSize
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      • ScriptableBattlePosition
      • ScriptableBattleStage
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        • BackupState
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    • States
      • BattleState
      • ChangeStageState
      • FightState
      • FightState.LoseCondition
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      • PreparationState
      • ResetSceneState
    • Battlefield
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      • BattleFormulas.DamageType
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      • ApproximateAstarMovement
      • ExactAstarMovement
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      • PathFinding2D
    • Multiplayer
      • BattleBehaviour
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          • MP_PreparationState
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          • GamingServices.RelayHostData
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        • NetworkManagerUI
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      • ScriptableShopItem
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      • ShopLevelManager
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
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    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
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      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class ResetSceneState

    When reached this state, load the same scene again.

    Inheritance
    Object
    BattleState
    ResetSceneState
    Inherited Members
    BattleState.stage
    BattleState.time
    BattleState.ShowInUI
    BattleState.UIPrefab
    BattleState.BackupStatePlayerTeam(Int32)
    BattleState.BackupStagePlayerTeam(Int32)
    BattleState.ApplyBackupPlayerTeam(Int32)
    Namespace: AutoBattleFramework.BattleBehaviour.States
    Assembly: cs.temp.dll.dll
    Syntax
    public class ResetSceneState : BattleState

    Methods

    AllowFieldDrag(GameActor)

    Characters and items can not be moved in this state.

    Declaration
    public override bool AllowFieldDrag(GameActor actor)
    Parameters
    Type Name Description
    GameActor actor
    Returns
    Type Description
    Boolean

    True, Characters and items can not be moved in this state.

    Overrides
    BattleState.AllowFieldDrag(GameActor)

    CharacterAIUpdate(GameCharacter)

    The characters will stand still in this state.

    Declaration
    public override void CharacterAIUpdate(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character

    Character to be updated.

    Overrides
    BattleState.CharacterAIUpdate(GameCharacter)

    OnStageStart()

    Reset the timer.

    Declaration
    public override void OnStageStart()
    Overrides
    BattleState.OnStageStart()

    OnTimerFinish()

    Restart the scene when time reaches zero.

    Declaration
    public override void OnTimerFinish()
    Overrides
    BattleState.OnTimerFinish()

    Update()

    Do nothing

    Declaration
    public override void Update()
    Overrides
    BattleState.Update()
    In This Article
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