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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class ChangeStageState

    Change the current stage to another one.

    Inheritance
    Object
    BattleState
    ChangeStageState
    Inherited Members
    BattleState.stage
    BattleState.time
    BattleState.ShowInUI
    BattleState.UIPrefab
    BattleState.BackupStatePlayerTeam(Int32)
    BattleState.BackupStagePlayerTeam(Int32)
    BattleState.ApplyBackupPlayerTeam(Int32)
    Namespace: AutoBattleFramework.BattleBehaviour.States
    Assembly: cs.temp.dll.dll
    Syntax
    public class ChangeStageState : BattleState

    Fields

    NextStage

    Stage to change to.

    Declaration
    public ScriptableBattleStage NextStage
    Field Value
    Type Description
    ScriptableBattleStage

    Methods

    AllowFieldDrag(GameActor)

    Declaration
    public override bool AllowFieldDrag(GameActor actor)
    Parameters
    Type Name Description
    GameActor actor
    Returns
    Type Description
    Boolean
    Overrides
    BattleState.AllowFieldDrag(GameActor)

    CharacterAIUpdate(GameCharacter)

    Declaration
    public override void CharacterAIUpdate(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character
    Overrides
    BattleState.CharacterAIUpdate(GameCharacter)

    OnStageStart()

    Declaration
    public override void OnStageStart()
    Overrides
    BattleState.OnStageStart()

    OnTimerFinish()

    Declaration
    public override void OnTimerFinish()
    Overrides
    BattleState.OnTimerFinish()

    Update()

    Declaration
    public override void Update()
    Overrides
    BattleState.Update()
    In This Article
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