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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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      • Battle
      • BossSize
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        • BackupState
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      • TraitListUI.OrderBy
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    • EditorScripts
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      • BattleFormulas.DamageType
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    • Multiplayer
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          • NGO_GameCharacter
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          • GamingServices.RelayHostData
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      • UI
        • NetworkManagerUI
    • Shop
      • ScriptableShopItem
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      • ShopLevelManager
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
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      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
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    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
      • TraitOption
      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class CharacterHealthUI

    Updates position and the fill amount of a character health bar.

    Inheritance
    Object
    CharacterHealthUI
    Namespace: AutoBattleFramework.BattleUI
    Assembly: cs.temp.dll.dll
    Syntax
    public class CharacterHealthUI : MonoBehaviour

    Fields

    HealthBar

    Declaration
    public Image HealthBar
    Field Value
    Type Description
    Image

    Methods

    GetCharacter()

    Returns the character who owns this bar.

    Declaration
    public GameCharacter GetCharacter()
    Returns
    Type Description
    GameCharacter

    Initialize(GameCharacter)

    Set the character reference and the transform position.

    Declaration
    public void Initialize(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character
    In This Article
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