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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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      • Battle
      • BossSize
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        • BackupState
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          • NGO_GameCharacter
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
      • ArrowEffect
      • BuffEffect
      • BuffEffectInfo
      • FixedDamageOverTimeEffect
      • HealthMeteoriteAllEffect
      • HealthStealEffect
      • IAttackEffect
      • MeleeEffect
      • MeteoriteEffect
      • OnHitEffect
      • Projectile
      • RangedEffect
      • SimpleBuffEffect
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      • VariableDamageOverTimeEffect
    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
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      • StatsModificator.ModificatorType
      • Trait
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      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class OnHitEffect

    Effect that is only applied when a GameCharacter attacks another.

    Inheritance
    Object
    OnHitEffect
    ApplyBuffOnHitEffect
    ApplyDebuffOnHitEffect
    HealthStealEffect
    Namespace: AutoBattleFramework.Skills
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class OnHitEffect : ScriptableObject

    Methods

    InstantiateOnHitEffect()

    Instantiate the OnHitEffect

    Declaration
    public virtual OnHitEffect InstantiateOnHitEffect()
    Returns
    Type Description
    OnHitEffect

    OnHit(GameCharacter, GameCharacter, Single)

    When the defender receives an attack, the effects of this method are applied.

    Declaration
    public abstract void OnHit(GameCharacter defender, GameCharacter attacker, float damage)
    Parameters
    Type Name Description
    GameCharacter defender

    GameCharacter recieving the attack.

    GameCharacter attacker

    GameCharacter that is attacking.

    Single damage

    Fixed amount of damage.

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