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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
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      • Trait
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    • Utility
      • AutoBattleSettings
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      • UIUtility

    Class Projectile

    Behavior of projectiles such as arrows or spells. The default behavior is to go straight towards the target.

    Inheritance
    Object
    Projectile
    Namespace: AutoBattleFramework.Skills
    Assembly: cs.temp.dll.dll
    Syntax
    public class Projectile : MonoBehaviour

    Fields

    source

    GameCharacter that launches this projectile.

    Declaration
    public GameCharacter source
    Field Value
    Type Description
    GameCharacter

    speed

    Travelling speed of the projectile.

    Declaration
    public float speed
    Field Value
    Type Description
    Single

    target

    GameCharacter that is the target of this projectile.

    Declaration
    public GameCharacter target
    Field Value
    Type Description
    GameCharacter

    Methods

    Movement()

    Default movement of the projectile. Travels in a straight line to the target. When the target is hit, it activates the default effects and the projectile is destroyed.

    Declaration
    public virtual void Movement()

    OnHit()

    Applies on hit effects and damage, and then destroy the projectile.

    Declaration
    public void OnHit()

    SetTarget(GameCharacter, GameCharacter, Single, IAttackEffect)

    Set the projectile properties.

    Declaration
    public virtual void SetTarget(GameCharacter source, GameCharacter target, float speed, IAttackEffect effect)
    Parameters
    Type Name Description
    GameCharacter source

    GameCharacter who launches this projectile.

    GameCharacter target

    GameCharacter target of this projectile.

    Single speed

    Travelling speed of the projectile.

    IAttackEffect effect

    Attack effects attached to this projectile.

    In This Article
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