Namespace AutoBattleFramework.Multiplayer.GamingServices
Classes
GamingServices
Uses Authentication, Relay and Lobby from Unity Gaming Services to create an online game. Includes easy matchmaking. You can also set up a host and share the code manually to join the game.
Structs
GamingServices.RelayHostData
RelayHostData represents the necessary informations for a Host to host a game on a Relay
GamingServices.RelayJoinData
RelayHostData represents the necessary informations for a Host to host a game on a Relay