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    • BattleBehaviour
      • BattleBehaviour.Fusion
        • FusionManager
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      • Battle
      • BossSize
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        • BackupState
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      • ScriptableShopItem
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    • Skills
      • ApplyBuffOnHitEffect
      • ApplyDebuffOnHitEffect
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    • Stats
      • CharacterStats
      • CharacterStats.CharacterStat
      • ItemModificator
      • StatModificator
      • StatsModificator
      • StatsModificator.ModificatorType
      • Trait
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      • TraitOption.TraitTarget
    • Utility
      • AutoBattleSettings
      • ReadOnlyAttribute
      • UIUtility

    Class CharacterEnergyUI

    Updates the fill amount of a character energy bar.

    Inheritance
    Object
    CharacterEnergyUI
    Namespace: AutoBattleFramework.BattleUI
    Assembly: cs.temp.dll.dll
    Syntax
    public class CharacterEnergyUI : MonoBehaviour

    Fields

    EnergyBar

    Image of the energy bar that needs to be filled.

    Declaration
    public Image EnergyBar
    Field Value
    Type Description
    Image

    Methods

    Initialize(GameCharacter)

    Set the character reference.

    Declaration
    public void Initialize(GameCharacter character)
    Parameters
    Type Name Description
    GameCharacter character

    Character reference

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