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    • Skills
      • ApplyBuffOnHitEffect
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    • Utility
      • AutoBattleSettings
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    Class RangedEffect

    It represents an attack that does needs to create a Projectile

    Inheritance
    Object
    IAttackEffect
    RangedEffect
    ArrowEffect
    HealthMeteoriteAllEffect
    MeteoriteEffect
    Inherited Members
    IAttackEffect.ai
    IAttackEffect.EffectImage
    IAttackEffect.EffectDescription
    IAttackEffect.DoubleAnimation
    IAttackEffect.DamageType
    IAttackEffect.OnHitEffects
    IAttackEffect.Attack(GameCharacter, Transform)
    IAttackEffect.OnHit(GameCharacter)
    Namespace: AutoBattleFramework.Skills
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class RangedEffect : IAttackEffect

    Fields

    projectile

    Object that will move until it hits the target.

    Declaration
    public Projectile projectile
    Field Value
    Type Description
    Projectile

    speed

    Projectile moving speed.

    Declaration
    public float speed
    Field Value
    Type Description
    Single

    Methods

    SpawnProjectile()

    Instantiate the Projectile and sets its properties.

    Declaration
    protected abstract Projectile SpawnProjectile()
    Returns
    Type Description
    Projectile

    The Instantiated projectile

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