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    • Overview
      • Introduction
      • Install Auto-Battle Framework
      • Description of the systems
      • Description of the sample scene
    • Tutorials
      • Getting started
      • Customizing the Battle Grid
      • Create a new Game Character
        • Create a new Trait
      • Create a new Attack Effect
        • Create a new Projectile
        • Create a new Buff Effect
        • Create a new On-Hit Effect
      • Fusion Manager
        • Level Up a Game Character
      • Create a new Game Item
      • Shop Manager
        • Create a new Item List
      • Battle Stage
        • Create a new Preparation State
        • Create a new Fight State
        • Create a new Change Stage State
        • Create a new Battle State
        • Create a new Battle Stage
      • Customize the UI
    • Multiplayer
      • Multiplayer

    Description of the sample scenes

    Sample Game

    This sample scene consists of a game where the player will have to buy, equip and level up his characters, and form a combination to win 3 stages without losing any round. Each stage consists of three battles against normal enemies, and a final more difficult one against one or more bosses. Each round is harder than the previous one.

    The following rules apply:

    • The player wins the round if manages to defeat all the enemies in the set time. Currency won depends on the current stage.

    • In each preparation stage the player earns a fixed amount of experience and currency depending on the stage. In addition, earn more currency per interest depending on the stage.

    • If the player gets three copies of the same character, it will evolve to level 2. A level 2 cannot evolve to level 3.

    • Depending on the level of the store, different characters and items will appear for purchase.

    • Losing a single round will reset the stage.

    • All characters count for the trait bonus, even if they are the same.

    • Enemy characters also count for the trait bonus. The bonuses available to them can be seen by clicking on the text of current and maximum characters. Clicking on the text again will show the player's trait bonuses.

    Battle 14v10

    This sample scene consists of a single battle in a 14x10 squared grid. game where the player will have to buy, equip and level up his characters, and form a combination to win 3 stages without losing any round. Each stage consists of three battles against normal enemies, and a final more difficult one against one or more bosses. Each round is harder than the previous one.

    The following rules apply:

    • The player wins the round if manages to defeat all the enemies in the set time.

    • If the player gets three copies of the same character, it will evolve to level 2. A level 2 cannot evolve to level 3.

    • Depending on the level of the store, different characters and items will appear for purchase.

    • Winning or losing the battle will reset the stage.

    • All characters count for the trait bonus, even if they are the same.

    • Enemy characters also count for the trait bonus. The bonuses available to them can be seen by clicking on the text of current and maximum characters. Clicking on the text again will show the player's trait bonuses.

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